Version 2


- More skills and spells.

- Armor Class is more interesting now! As you now have ways to penetrate the opponents Armor Class so that they cant avoid your attacks

- Massive reworking of the attributes, now you have an additional attribute you can level up: Skill (it increases BOTH agility and skill but to a subtle amount) and now Will and Toughness are their own attributes separated from Max HP and Max Stamina BUT they increases Max HP and Max Stamina however Will and Toughness protect you from attacks that pierce through your armor class! (Toughness protects you from physical piercing attacks, Will protects you from magical piercing attacks)

- Reduced the rate certain classes gain new skills to differentiate them more and give a buff to spellcaster classes.

- All spells are stronger and gain far more power from leveling up making Mind far more important for spellcaster classes.

- Mind has been heavily reworked to be a much better attribute and give a buff to spellcaster classes that love mind: Mind doesnt just increase the power of some spells you can unlock after a few level ups and increase xp gain, it will now be useful from the beginning of the game! You now get starting xp equal to your starting mind attribute and if you have a sufficiently high Mind you actually start at higher levels! And whenever you level up your Mind you gain some additional xp (in additional to increasing how much xp you get).

- Your Max Hp and Max Mp increases with your level automatically but your Will and Toughness dont which adds further complexity to the game, especially now that you can outright start at higher levels!t

- Now cerain checkpoints outright level you up instantly, allowing you to see more skills and spells available in the game AND adds to the strategy and complexity of the game.

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